#22002/6/2 10:46:51
用PS或其它的工具做四张图片,然后在DR中换图片就可以了
property pNormalMember, pDownMember, pRolloverMember, pPressed
property pDownState, pDownMemberName
property pPlayDownSound, pDownSound
property pRolloverState, pRolloverMemberName, pRolloverCursor
property pPlayRolloverSound, pRolloverSound
property pActionNavigation, pActionFrame
property pPlayActionSound, pActionSound, pActionLingo
on getPropertyDescriptionList me
list = [:]
addProp list, #pDownState,Â
[#comment: "Down State", #format: #string,\
#range: ["No Down State", "Member + 1",\
"Append 'down'", "Name Down State"],\
#default: "No Down State"]
addProp list, #pDownMemberName,\
[#comment: "Down Member", #format: #bitmap, #default: ""]
addProp list, #pPlayDownSound,\
[#comment: "Play Down Sound", #format: #boolean, #default: FALSE]
addProp list, #pDownSound,\
[#comment: "Down Sound", #format: #sound, #default: ""]
addProp list, #pRolloverState,\
[#comment: "Rollover State", #format: #string,\
#range: ["No Rollover", "Member + 2", "Append 'rollover'",\
"Name Rollover", "Cursor Change"],\
#default: "No Rollover"]
addProp list, #pRolloverMemberName,\
[#comment: "Rollover Member", #format: #bitmap, #default: ""]
addProp list, #pRolloverCursor,\
[#comment: "Rollover Cursor", #format: #cursor, #default: ""]
addProp list, #pPlayRolloverSound,\
[#comment: "Play Rollover Sound", #format: #boolean, #default: FALSE]
addProp list, #pRolloverSound,\
[#comment: "Rollover Sound", #format: #sound, #default: ""]
addProp list, #pActionNavigation,\
[#comment: "Action Navigation", #format: #string,\
#range: ["None", "go to frame", "play frame", "play done"],\
#default: "None"]
addProp list, #pActionFrame,\
[#comment: "Action Frame", #format: #frame, #default: ""]
addProp list, #pPlayActionSound,\
[#comment: "Play Action Sound", #format: #boolean, #default: FALSE]
addProp list, #pActionSound,\
[#comment: "Action Sound", #format: #sound, #default: ""]
addProp list, #pActionLingo,\
[#comment: "Action Lingo", #format: #string, #default: ""]
return list
end
on beginSprite me
pNormalMember = sprite(me.spriteNum).member
case pDownState of
"No Down State":
pDownMember = member pNormalMember
"Append 'Down'":
pDownMember = member(pNormalMember.name&&"Down")
"Member + 1":
pDownMember = member(pNormalMember.number + 1)
"Name Down State":
pDownMember = member pDownMemberName
end case
case pRolloverState of
"No Rollover":
pRolloverMember = pNormalMember
"Cursor Change":
pRolloverMember = pNormalMember
"Append 'Rollover'":
pRolloverMember = member(pNormalMember.name&&"Rollover")
"Member + 2":
pRolloverMember = member(pNormalMember.number + 2)
"Name Rollover":
pRolloverMember = member(pRolloverMemberName)
end case
pPressed = FALSE
end
on mouseEnter me
if pPressed then
sprite(me.spriteNum).member = pDownMember
else
sprite(me.spriteNum).member = pRolloverMember
end if
if pPlayRolloverSound then
puppetSound pRolloverSound
end if
if pRolloverState = "Cursor Change" then
cursor(pRolloverCursor)
end if
end
on mouseLeave me
sprite(me.spriteNum).member = pNormalMember
if pRolloverState = "Cursor Change" then
cursor(0)
end if
end
on mouseDown me
pPressed = TRUE
sprite(me.spriteNum).member = pDownMember
if pPlayDownSound then
puppetSound pDownSound
end if
end
on mouseUp me
pPressed = FALSE
sprite(me.spriteNum).member = pRolloverMember
doAction(me)
end
on mouseUpOutside me
pPressed = FALSE
sprite(me.spriteNum).member = pNormalMember
end
on doAction me
if pActionNavigation = "go to frame" then
cursor(0)
if value(pActionFrame) > 0 then
go to frame value(pActionFrame)
else
go to frame pActionFrame
end if
else if pActionNavigation = "play frame" then
cursor(0)
play frame pActionFrame
else if pActionNavigation = "play done" then
cursor(0)
play done
end if
if pPlayActionSound then
puppetSound pActionSound
end if
if pActionLingo <> "" then
do pActionLingo
end if
end