不能用
on mouseupoutside
D_flag=false
end
写得有点乱
这样吧
global gLength
on mousedown
sprite(the currentspritenum).constraint=8--进度条所在
repeat while the mousedown
sprite(9).loch=the mouseh
sound(1).currenttime = (sprite(9).loch-324)*(gLength/173)
updatestage
end repeat
end
试试看