#22011/7/8 16:53:13
VTS01 -- Poses, part I
Poses教学的第一部分,长度19分13秒,
VTS02 -- Poses, part II
Poses教学的第二部分,长度19分14秒,
VTS03 -- Poses, part III
Topics Covered: weight in posing, natural poses, using the feet & spine properly, major staging issues.
Poses教学的第三部分,姿势中的重量感,自然姿势,合理的使用脚与脊椎等,主体呈现。包含了两段,第一段9分50秒,第二段9分46秒
VTS04 -- Poses, part IV
Topics Covered: staging hand actions, eyeline staging, thumb-nailing weight in poses, introverted/extroverted posing.
Poses教学的第四部分,呈现手部动作,眼部呈现,姿势的重量感草绘,内倾与外倾姿势,长度24分30秒
VTS05 -- Timing, part I
Topics Covered: Intro to timing, definitions of timing/spacing/phrasing, animation as language, timing examples, suggested timing workflow .
长度24分13秒
VTS06 -- Timing, part II
Topics Covered: Thorough conversation of breakdowns and anticipations and how they help determine proper timing.
长度23分03秒
VTS07 -- Timing, part III
Topics Covered: Eases and how to use them in combination with anticipations, also pose based timing workflow.
长度32分27秒
VTS08 -- Timing, part IV
Topics Covered: Smart building of breakdown poses, how to work overlaps into your workflow earlier, the power of micro-anticipations.
长度35分46秒
VTS09 -- Timing, part V
Topics Covered: An in depth look at Timing and its effect on how we perceive weight. Also basic rules for timing of actions on the heads and tails of shots.
长度43分25秒
VTS10 -- Timing, part VI
Topics Covered: An in depth look at phrasing in animation, how phrasing relates to story telling and is intertwined with timing and spacing.
长度36分30秒
VTS11 -- Timing, part VII
Topics Covered: We explore the significant differences between what makes for realistic/naturalistic motion vs. cartoon/stylized motion. Also a discussion of multiple character screen space interaction and staging for emotional impact.
长度46分19秒
VTS12 -- Acting, part I
Topics Covered: We begin our discussion of acting in animation. Key questions of character motivation, relation to story goals and how to break down the expression of emotional states.
长度43分49秒
VTS13 -- Acting, part II
Topics Covered: How to create unique and character specific personalities through gesture, motion and pose. Techniques for finding unique expressions of emotional moments in individual characters.
长度48分40秒
VTS14 -- Acting & Blocking, part I
Topics Covered: Hands on planning and thumb-nailing of a production scene from scratch to match audio dialog, indicate and find unique and character specific acting and performance.
长度41分26秒
VTS15 -- Acting & Blocking, part II
Topics Covered: Continuation of VTS14 topic, but now explored and executed in CG on the computer using an animation rig. Each decision and move explained for result, intent and motivation.
长度1小时1分23秒
VTS16 -- Acting & Blocking, part III
Topics Covered: Continuation of building and blocking a performance for a production scene. Step by step insight into the blocking process.
长度42分01秒
VTS17 -- Acting & Blocking, part IV
Topics Covered: Completion of blocking the performance for a production scene. Open vs. closed facial animation, intro of breakdown technique.
长度48分48秒
VTS17se -- Image Based Timing Workflow
Topics Covered: Discussion of workflow optimization, thorough exploration of using free pencil timer software MonkeyJam for timing of CG scenes. Includes free MEL script for Maya to bridge between MonkeyJam and Maya.
长度54分02秒
VTS18 -- Blocking & Breakdowns, part I
Topics Covered: A deeper discussion of the nature and importance of breakdowns, their role, how to implement them and how to use them in scene blocking for a better controlled workflow.
长度54分31秒
VTS19 -- Blocking & Breakdowns, part II
Topics Covered: Explore understanding of the principle of Process Dependencies to allow for better structure & control when animating. Distinctions made between key poses and breakdowns, including explanation of the different types of breakdowns, their role and their place in the construction heirarchy of animation.
长度49分47秒
VTS20 -- Blocking & Breakdowns, part III
Topics Covered: After a few videos of deep explanation, we see an application of primary breakdowns in real production scene. We discuss how breakdowns affect poses while being applied.
长度50分13秒
VTS21 -- Blocking & Breakdowns, part IV
Topics Covered: We wrap up the breakdown section, do some Q&A and go deep into exploring how to integrate a straight ahead animation work-flow into a scene with good structure.
长度51分20秒
VTS22 -- Walks
Topics Covered: A thorough primer on walks, from basic blocking theory to full on application of the various bodily mechanics. The concepts covered provide a clear base for building out all kinds of walks or all styles.
长度38分13秒,长度37分59秒
VTS23 -- Post Blocking Clean-Up, part I
Topics Covered: Introductory overview of the post blocking clean up process. Highlights common fundamental mistakes and how to move with confidence into what many consider the trickiest part of CG animation.
长度55分36秒
VTS24 -- Post Blocking Clean-Up, part II
Topics Covered: Continuation of how to approach taking a scene from stepped blocking to linear inbetweens as a part of the over-all 'clean up' process. This video focuses on cleaning the "core" of the character first.
长度56分57秒
VTS25 -- Post Blocking Clean-Up, part III
Topics Covered: Basic spline editing techniques along with a look at how to handle making your own reviews, notes, edits and fixes.
长度48分50秒
VTS26 -- F-Curve Editing Essentials
Topics Covered: A deeper look at the different methods for editing f-curves in CG animation. Additional topics include curve smoothness and keyframe reduction principles.
长度47分25秒
VTS27 -- Details & Structure, part I
Topics Covered: A lecture based discussion about the nature, form, purpose and place of details in animation, especially in relation to their use within a larger structure for the movement.
长度45分59秒
VTS28 -- Details & Structure, part II
Topics Covered: Detailed discussion of how to plan, integrate and complete details into a larger animation structure. Includes how to use video reference to study details.
长度40分49秒
VTS29 -- Facial Animation , part I
Topics Covered: We begin our conversation about facial animation by exploring the relationship between the body and the face, how the "golden triangle of emotion" comes into play as well as the importance of internal connectivity within facial animation.? 长度46分06秒
VTS30 -- Facial Animation , part II - Brows
Topics Covered: Everything you wanted to know about brows and more! We focus on mechanics specifically, building a foundation of understanding that allows the animator to express a wid variety of shapes and emotions within the context of believability.
长度1小时1分22秒
VTS31 -- Facial Animation , part III - Eyes
Topics Covered: We look at many areas of detail regarding animating the eyes, the importance of eyeline, integration with the entire face as well as specific ways to move the eyes to give the impression of life and thought.
长度53分32秒
VTS32 -- Facial Animation , part IV- Lipsync Basic Princples
Topics Covered: A clever and immensely effective and simple way to nail lipsync in a very brief amount of time. We cover the framework for creating solid lipsync that can be used in either high footage or low footage scenarios.
长度42分25秒
VTS33 -- Facial Animation, part VI- Lipsync Basic Princples 2
Topics Covered: How to incorporate specific emotion into the base blocking of lipsync. Then we look at how to expand this to create specific and unique facial acting performances with speech.
长度45分36秒
VTS34 -- Advanced Acting, part 1: The Power of Subtext
Topics Covered: An idepth lecture that unveils the world of the voice actor's challenge and how the animator can tap into the actor's process to find the real gold in a voice performance.
长度41分16秒
VTS35 -- Advanced Acting, part 2: Motivation & Emotional Goals
Topics Covered: This lecture explore the realms of emtional motivations, playing "goals" and how to express inner emotional realities and goals through gesture and body language.
长度42分32秒
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