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主题: maya好书,可惜看不到目录?
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 5D荣誉斑竹
职务:普通成员
等级:5
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 5D荣誉斑竹
职务:普通成员
等级:5
金币:10.0
发贴:1326
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#22002/10/3 17:25:07
找到目录,实在很棒
1 Character Modeling
1. Polygon菜单
1-1 Create Polygon Tool 1-2 Append to Polygon Tool 1-3 Combine 1-4 Split Polygon Tool 1-5 Extrude Face 1-6 Extrude Edge 1-7 Merge Edge Tool 1-8 Split Vertex Tool
2. Subdivision Surface Menu
2-1 Polygons to Subdiv 2-2 Subdiv to Polygons 2-3 Full Crease and Partial Crease Edge/Vertex 2-4 Uncrease Edge/Vertex 2-5 Mirror 2-6 Attach 2-7 Match Topology 2-8 Clean Topology 2-9 Collapse Standard 2-10 Standard Mode and Polygon Proxy Mode 2-11 Convert Selection to Face 2-12 Refine Selected Components 2-13 Expand Selected Components 2-14 Component Display Level 2-15 Component Display Filter 2-16 Displaying Subdivision Surfaces Compornents 2-17 其他等级的细节表现 2-18 定义Subdivision Surface的Smooth值
3. Quick Start Tutorial
Chapter 2_Polygons,Subdivision Surface Mapping
1. Polygon Mapping
1-1 Assign Shader to Each Projection 1-2 Create UV 1-3 Editing UVS
2. Subdivision Surface Mapping
2-1 Planar Mapping 2-2 Automatic Mapping 2-3 Layout UVS
3. UV Texture Editor
3-1 UV Snapshot 3-2 Subdivis Menu 3-3 View 3-4 Select 3-5 Image
Chapter 3_Subdivision Surface Character Modeling
1. 制作脸的基本型
2. Subdivision Surface的UV Setting
2-1 Convert to Polygons 2-2 Cylindrical Mapping的使用 2-3 UV Editing
3. 把基本脸型变形,进行面部建模
3-1 Import Image Plan 3-2 Editing Subdivision Surface Model 3-3 用于细节的分级 3-4 Mirror Copy and Attach
4. Hand Modeling
4-1 Modeling Hand
5. 其他建模
5-1 服装的建模 5-2 其他建模
Chapter 4_NURBS Modeling
1. 对基本菜单的理解
1-1 Curve Menu(Rebuild) 1-2 Surface Menu(Birail,Loft) 1-3 Rebuild Surface 1-4 Stitch Edge Tool 1-5 Global Stitch Tool
2. 放射型(One Patch) Modeling
2-1 Face Modeling 2-2 眼睛建模 2-3 耳朵建模 2-4 利用贴图调整表面之间的曲率
3. Multi Patch Modeling
3-1 Face Modeling 3-2 Body Modeling
Chapter 5_Facial Expression
1. Using Skeleton
2. Modeling Blend Shape
2-1 脸部的肌肉结构 2-2 牙齿建模的重要性
Chapter 6_Binding Character
1. Rigid Bind
1-1 Draw Skeleton 1-2 Bind Skin 1-3 使用Edit Membership Tool以及调节CV和point的Weight值 1-4 Flexor的使用
2. Smooth Bind II
2-1 Smooth Bind Options 2-2 Edit Smooth Skin
3. Smooth Bind Example
3-1 进行Bind的准备工作 3-2 Draw Skeleton 3-3 Binding Skin 3-4Editing Skin Weight
Chapter 7_Character Setup
1. Forward Kinematics and Inverse Kinematics
1-1 Forward Kinematics 1-2 Inverse Kinematics 1-3 Switching Forward and Inverse Kinematics
2. Advance Character Setup
2-1 Using Extra Joint 2-2 IK Spline Handle的使用 2-3 Using Constraint and Cluster 2-4 脸部表情的制作 2-5 Example Character Control 2-6 Surface Deformation Tip
Chapter 8_Nonlinear Animation
1. Understanding Character
1-1 Create Character Set 1-2 Create Subcharacter Set 1-3 Attribute Deitor 1-4 Add to Character Set 1-5 Remove From Character Set 1-6 Merge Character Set 1-7 Select Character Set 1-8 Select Character Set Members 1-9 Set Current Character Set
2. Trax Editor
2-1 制作片断 2-2 片断的操作 2-3 Pose的使用 2-4 片断的输出和导入 2-5 角色贴图的输出和编辑
3.Basic Tutorial
3-1 片断的制作和编辑 3-2 使用Pose的Facial Animation
Chapter 9_Render Utility&Mapping Technics
1. Maya的Map环境
1-1 Node和Shading Network 1-2 Hypershade的活用 1-3 Shader Attribute
2. 使用Render Utility的Shading Network工作
2-1 Bump2D和Bump3D 2-2 Sample Info 2-3 Condition 2-4 Reverse 2-5 Set Range and Clamp 2-6 Stencil Utility 2-7 2D,3D Placement 2-8 Contrast 2-9 Blend Colors 2-10 Surface Luminance 2-11 Gamma Correct 2-12 Luminance 2-13 HSV to RGB,RGB to HSY 2-14 其他General Utility 2-15 Switch
3. Face Mapping
3-1 Color Map 3-2 Bump Map 3-3Specular Map
4.Mapping Technic
5. 使用Texture Reference Object的Face Mapping
2 Deep Paint 3D And Texture Weapon
1. Interface Component
2. Menu(Pull Down Menu) 2-1 File Menu 2-2 Edit 2-3 Select 2-4 Filter Menu 2-5 View Menu
3. Palette
3-1 Tool Palette 3-2 Color Palette 3-3 Command Panel
4. Texture Paint
4-1 Preset Texture Paint 4-2 Texture Paint Controls
5. Texture Weapon
6. Tutorial
6-1 Subdivision Surface UV 6-2 把模型过渡到Deep Paint 6-3 利用照片Source进行贴图
7. Multi Patch Modeling工作
3 Making a Short Animation with Maya
Chapter 1_Modeling
1. Frog Modelling
1-1 设置Modeling Pose 1-2 Modeling Frog
2. Bee Modeling
2-1 Head Modeling 2-2 Eye Modeling 2-3 Body Modeling 2-4 胳膊,腿的建模
Chapter 2_Character Setting
1. Frog Setup
1-1 Using In-Out Mesh 1-2 Draw Skeleton 1-3 Binding Skin 1-4 Working with Flexor 1-5 Using Cluster
2. 用于Animation的Frog Setup
2-1 使用补充关节来控制骨骼 2-2 IK Handle的使用 2-3 Constraint的使用 2-4 Making Tongue Animation
Chapter 2_Character Setting
1. Frog Setup
1-1 Using In-Out Mesh 1-2 Draw Skeleton 1-3 Binding Skin 1-4 Working with Flexor 1-5 Using Cluster
2. 用于Animation的Frog Setup
2-1 使用补充关节来控制骨骼 2-2 IK Handle的使用 2-3 Constraint的使用 2-4 Making Tongue Animation
3. Bee Setup
3-1 Making Blend Shape 3-2 Draw Skeleton 3-3 Binding Skin 3-4 Working with Flexor 3-5 Create Blend Shape
4. 用于动画制作的Bee Setup
4-1 IK Handle和补充关节的使用 4-2 约束(Constraint)的使用 4-3 Set Driven Key的活用 4-4 图层的活用
Chapter 3_Animating Frog
1. Frog Keyframing
1-1 树上的动作
Chapter 4_Rendering Frog
1. Frog Mapping
1-1 UV Setting 1-2 制作纹理 1-3 Shading Character
2. Bee Mapping
2-1 利用Fur制作绒毛
3. 利用Paint Effect制作树
3-1 Basic Works 3-2 Painting Brush 3-3 Editing Brush Stroke 3-4 Fog的使用
4. 树叶的贴图
5. Using Depth of Field
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 E国红颜
职务:普通成员
等级:1
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#32002/10/3 19:39:13
老兄,是汉语的吗?
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 5DMaya版主
职务:版主
等级:3
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发贴:737
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#42002/10/3 22:15:02
中文版的! 我打算这个星期就去买了! 实在这方面的书比较缺,难得的好书!
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 coolhu
职务:普通成员
等级:1
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#52002/10/4 0:00:00
书名叫什么??我也要买。。。韶关肯定没的买,广州应该有吧。快告诉我。。。。。。:)
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 5D荣誉斑竹
职务:普通成员
等级:5
金币:10.0
发贴:1326
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#62002/10/4 11:25:30
华储网有八折
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 easeyizhi
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#72002/10/6 0:12:17
这书我买了,里面确实不错,适合初、中级学者。快去买,只是好像 太贵了点
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 在耕田呢
职务:版主
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 小乌龟
职务:普通成员
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#92002/10/6 20:17:27
好书都是这个了
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