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Fourth Annual Report on VizSim/Virtual Reality Marketplace Released
Most in-depth view ever shows industry value of more than $22 billion in 2001
Virtual Reality (VR), also known as Visual Simulation (VizSim), is a large and rapidly maturing market, according to the new market study released October 1, 2001 by CyberEdge Information Services, Inc. (CEIS). The 190-page report, titled, The Market for Visual Simulation/Virtual Reality Systems, Fourth Edition (ISBN: 1-929696-05-1), is the largest ever done in the field. This, the latest report from an ongoing study started by CyberEdge in 1997, shows the VizSim Industry contracting around 17% under world-wide economic pressure, but still valued at more than $22 billion. VizSim systems are used for applications as diverse as medical training, virtual prototyping, entertainment, cultural preservation, and architecture.
The report offers findings in Financial, Demographic, and Technology Sections. For the first time, the report includes overall satisfaction ratings for 99 companies involved in VizSim/VR. The ratings are comprised of individual ratings for Hardware, Software, and Service satisfaction, and show nVidia, a graphics card manufacturer, leading the pack in customer satisfaction.
Also featured again in this year抯 report is the Opportunity Index? CyberEdge抯 proprietary tool for determining how to best leverage the results of the study for a business advantage. First introduced two years ago, in the Second Edition of the report, the Opportunity Index?provides insight into nine component areas, and suggests areas where changes will provide the maximum marketing leverage.
New this year is the VizSim Supplement, which includes the VizSim/VR Company Directory and Glossary of Terms. Providing complete contact information for every company mentioned in the Report, the Company Directory is the only current directory of the VizSim industry. The Glossary of Terms helps newcomers understand the complex and confusing language used in the industry.
Says company President Ben Delaney, "We designed this report to provide instantly actionable information. The Opportunity Index?is an example of that. It can have an immediate impact on the bottom line. It provides manufacturers, marketers, and investors with a guide to significant opportunities in the Visual Simulation industry. And the new VizSim/VR Company Directory is the only one in the world, making it easy to get in touch with all of the vendors in the field." Some key findings in The Market for Visual Simulation/Virtual Reality Systems, Third Edition:
The VizSim market is valued at $22 billion in 2001
8,512 organizations are involved in the industry worldwide
The average VizSim system costs $92,000
Top business applications of VizSim are Virtual prototyping, Museum/Exhibition, and Design evaluation
18.5% of systems use the Internet to deliver content
The survey was conducted on the web, with over 250 people from around the world responding, providing more than 161,000 data points that describe the VizSim/VR marketplace in fine detail. Respondents came from every level of corporate, academic and entrepreneurial organizations. They answered 50 questions about their businesses, the state of the industry, the systems and components they use, and the economics of VizSim. The information they provided became the basis for the report, which includes over 150 charts and tables.
The Market for Visual Simulation/Virtual Reality Systems, Third Edition is available now for $2,500. Purchasers of the Third Edition of the report qualify for a $250 discount on the Fouth Edition.The VizSim Supplement is priced at $250 separately, or $175 when purchased with the Report. Both are delivered as an Acrobat PDF documents. A printed version of the report is available for $125 additional.. Shipping and handling is included.
CyberEdge Information Services, Inc. is the VizSim and Virtual Reality Solutions Group, providing research, marketing, information, and implementation services related to virtual reality since 1991. The Market for Visual Simulation/Virtual Reality Systems, Fourth Edition is the ninth major research report completed by CEIS in the past three years.
www.cyberedge.com